Black Death


Level KXP Spells
TH
11400(none)+22
22800(none)+24
34400(none)+26
46800(none)+28
58000(none)+30
612000(none)+32
716000(none)+34
824000(none)+36
932000(none)+38
1040000(none)+40
1148000(none)+42
1256000(none)+44
1364000(none)+46
1472000(none)+48
1580000(none)+50
1688000(none)+52
1796000(none)+54
18104000(none)+56
19112000(none)+58
20120000(none)+60
21128000(none)+62
22136000(none)+64
23144000(none)+66
24152000(none)+68
25160000(none)+70
26168000(none)+72
27176000(none)+74
28184000(none)+76
29192000(none)+78
30200000(none)+80
31208000(none)+82
32216000(none)+84
33224000(none)+86
34232000(none)+88
35240000(none)+90
36248000(none)+92
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+21-1+11+0+4+1-5 +8+195+20÷3
Requisites:HNCL 27, Race Slots 3, Str 41, Dex 21, Con 31, Chr 21
Alignment:any
HD/level:&15d8
Weapon Prof.:3+level*3
To Hit Table:3*Con
Save Table:Con
Reference:RDM Super Characters
Groups:Concordant (x2), Paradigm (Concordant Archetype)
Complexity:CF=5
Super Barb Str and Con [bonus = (Con-18)*3]. Gets an X action.
Immunity to Fire. Low light vision. Rock Catching. Vulnerability to Cold.
Gets free Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will, Power Attack feats.
In addition to your normal summon slots, you have LVL Followers slots. Each slot can hold up to 100 Followers. You can leave your Followers "at home" instead of having them travel with you. If you have more Followers than available slots, the extras must be left at home.
1/d: For each Follower (either with you or at home), gain L^2 Worship Points, where L is his level.
1X, 100xN Worship Points: Cast a Dark Lord or Warlord Spell of CSL N.
0, 1/s: Choose Black Death’s Axe, Bow, or Sword and summon/dismiss that item.
These items are soul bonded Artifacts and can always be re-summoned if destroyed. They are all ++LVL/++LVL Vile dmg weapons with:
Level 1: Fly at your full movement rate.
Level 9: Your Axe, Bow and Sword are Cascade Ram branded.
Level 18: Your Axe, Bow and Sword are Dragon Lancing branded.
Item Dmg Special Qualities
Axe 2d10 Wielded two-handed; ignores DR and WR; +'ed to hit, etc.
Bow 1d12 When shot, fires 1d20−5 Brilliant Energy arrows in a 90° cone.
Sword 2d8 Trap the Soul branded; Physical Body Imprisonment branded.
Armor 1d4 +20 AT; immune to Lightning; immune to critical hits.